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R_shadow_allowdynamic

How to use new Dynamic Render To Texture shadow angles

  1. r_shadow_allowdynamic 1 - Allows dynamic lights, such as the Light tool, to make use of this feature r_shadow_allowbelow 1 - Allows lights below an entity to also affect shadow angles (Optionally, If you can't seem to get the dynamic shadows to work any other way, try this command; r_shadowfromanyworldlight 1
  2. r_shadow_allowdynamic 1 - Allows dynamic lights, such as the Light tool, to make use of this feature r_shadow_allowbelow 1 - Allows lights below an entity to also affect shadow angles r_shadowfromanyworldlight 1 - Makes ALL light sources affect shadow angles, as opposed to only map curated one
  3. I'm trying to do r_shadow_allowdynamic 1 in my server console but it's not working. Any suggestions? Team Fortress 2 Mann vs. Machine. Aug 24, 2019 @ 1:38p
  4. Go into the Steam app and go to LIBRARY. Even though these are screenshots of the old library, the steps are still the same. Next, right click on Garry's Mod on the left, then click on Properties. Go in the LOCAL FILES tab and click BROWSE LOCAL FILES. Now go in the garrysmod folder and then cfg. Open autoexec.cfg (autoexec if you don't have file name extensions on

4.8 Release Note Programming Vertex, Geometry, and Pixel Shaders Screenshots of Alan Wake courtesy of Remedy Entertainmen GitHub Gist: instantly share code, notes, and snippets Slash Commands. /achievement_freerespec <TreeID> //use free achievement point respec for specified tree, use /show_available_achievement_trees to get TreeID. /add_trade_item %d %d %d

Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_osx : cmd : : Bind a key for OSX only. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' bink. Garry's Mod console commands / variables Details: Parameter: -condebug Command: cvarlist Gamemode: Sandbox Addons: none Date:. This is aimed at nVidia owners with at least an 8800GT/GTS GPU. I have spent a great deal of my time finding out the optimum performance, calibration of shadows, light, effects and figuring out what works best - and will give the best results - with EQ2's newly optmized game engine already on Live and the current 182.08 drivers

Cvar: bot_defer_to_human_items - If nonzero and there is a human on the team, the bots will not get scenario items. Cvar: bot_difficulty - Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Cvar: bot_dont_shoot - If nonzero, bots will not fire weapons (for debugging) gm9. gm10-1. Join Date: Feb 2006. Posts: 6,479. The / List reloaded. Below is an updated slash command list extracted from build 5446T of 23 February 2009. Interesting enough I extracted some working commands from the .exe that did not show in game. The list is a merger of both. I removed some commands where I knew that they do not work anymore. Portal 2 cvar list. GitHub Gist: instantly share code, notes, and snippets Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time

Hercules executes S/370, ESA/390 and z/Architecture instructions and channel programs. It emulates mainframe I/O devices by using PC devices. As an example, 3390 DASD devices are emulated by large files on the hard disk of the PC and local 3270 screens are emulated by tn3270 sessions cmd1 : cmd : : sets userinfo string for split screen player in slot 1. cmd2 : cmd : : sets userinfo string for split screen player in slot 2. cmd3 : cmd : : sets userinfo string for split screen player in slot 3. cmd4 : cmd : : sets userinfo string for split screen player in slot 4. collision_shake_amp : 0 : , sv

Freeform Shadow Boundary Editing Freeform Shadow Boundary Editing Mattausch, O.; Igarashi, T.; Wimmer, M. 2013-05-01 00:00:00 1. Introduction Various methods exist to create correct physically based shadows, which are convenient to use as they require no further artist input For those that do not know, I have recently finished translating the amazing Russian Arena Extension 0.3.1 mod by Kstn and IG-2007. For those that didn't hear about it, it allow dynamic generation of new random battles, Arnie has a life now instead of sitting in his little corner of the arena, battles against mutants are now possible, and so is weapon selection, along with much more I seem to have gotten rid of the black sky problem with these settings. NVIDIA 8500GT & OpenSuse 11 r_performance 7 cl_fullscreen false cl_disable_windows_keys true cl_refresh_sync false cl_triple_buffer false cl_screenwidth_windowed 1024 cl_screenheight_windowed 768 cl_screenwidth 1024 cl_screenheight 768 r_ec_max_lod1 10 r_shadow_type 0 r_frame_buffer_scale 1.000000 r_light_buffer_scale 1.

sv_specspeed 3. sv_stats 1 // Collect CPU usage stats. sv_steamgroup 0 // The ID of the steam group that this server belongs to. You can find your groups ID on the admin profile page in the steam comm. sv_steamgroup_exclusive 0 // public people will be able to join the ser. sv_stickysprint_default 0 While this feature is primarily aimed at map makers, we have added a bunch of console variables for everyone to mess around with:* r_shadow_allowdynamic 1 - Allows dynamic lights, such as the Light tool, to make use of this feature . r_shadow_allowbelow 1 - Allows lights below an entity to also affect shadow angle

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